{"id":36,"date":"2015-01-18T09:43:19","date_gmt":"2015-01-18T09:43:19","guid":{"rendered":"http:\/\/anthroponaute.fr\/blog-informatique\/?page_id=36"},"modified":"2015-04-05T15:52:37","modified_gmt":"2015-04-05T15:52:37","slug":"lexique","status":"publish","type":"page","link":"https:\/\/www.la-porte-des-nebuleuses.net\/blog-informatique\/?page_id=36","title":{"rendered":"Lexique"},"content":{"rendered":"<p>Avant toute lecture de texte il faut comprendre les <strong>mots<\/strong> et les <strong>concepts<\/strong> utilis\u00e9s.<\/p>\n<p>Voici un lexique qui vous permettra de mieux comprendre ce que vous lisez :<\/p>\n<p>&#8211; A*<\/p>\n<p>&#8211; AABB<\/p>\n<p>&#8211; PCI Express<\/p>\n<p>&#8211; Alpha compositing<\/p>\n<p>&#8211; Alpha splatting<\/p>\n<p>&#8211; Anti-aliasing<\/p>\n<p>&#8211; API<\/p>\n<p>&#8211; ASM : Assembly language<\/p>\n<p>&#8211; Billboard<\/p>\n<p>&#8211; BSP<\/p>\n<p>&#8211; Bump mapping<\/p>\n<p>&#8211; Buffered Input<\/p>\n<p>&#8211; Camera<\/p>\n<p>&#8211; Clip space<\/p>\n<p>&#8211; DirectX<\/p>\n<p>&#8211; Direct3D<\/p>\n<p>&#8211; Emissive light<\/p>\n<p>&#8211; Object space<\/p>\n<p>&#8211; FOV<\/p>\n<p>&#8211; Fresnel<\/p>\n<p>&#8211; Framework<\/p>\n<p>&#8211; FPS<\/p>\n<p>&#8211; Frustum<\/p>\n<p>&#8211; Geometry Baking<\/p>\n<p>&#8211; GPU<\/p>\n<p>&#8211; GUI<\/p>\n<p>&#8211; Height Map<\/p>\n<p>&#8211; HUD<\/p>\n<p>&#8211; Lens flare<\/p>\n<p>&#8211; Include : fichier d&rsquo;en-t\u00eate pour un ou plusieurs fichier<\/p>\n<p>&#8211; Light<\/p>\n<p>&#8211; LOD<\/p>\n<p>&#8211; Lua<\/p>\n<p>&#8211; Material<\/p>\n<p>&#8211; Mesh : une s\u00e9rie de triangles qui repr\u00e9sente un mod\u00e8le 3D<\/p>\n<p>&#8211; Moteur 3D :<\/p>\n<p>&#8211; Matrix<\/p>\n<p>&#8211; Normal<\/p>\n<p>&#8211; Normal mapping<\/p>\n<p>&#8211; OpenGL<\/p>\n<p>&#8211; Contribution culling<\/p>\n<p>&#8211; Occlusion culling<\/p>\n<p>&#8211; Parallax Mapping<\/p>\n<p>&#8211; Particle<\/p>\n<p>&#8211; Pixel<\/p>\n<p>&#8211; Pixel Shader<\/p>\n<p>&#8211; Polygon<\/p>\n<p>&#8211; RTT<\/p>\n<p>&#8211; Rasterization : \u00ab\u00a0triangles defined by vertices are transformed into pixels\u00a0\u00bb<\/p>\n<p>&#8211; RBG<\/p>\n<p>&#8211; Ray<\/p>\n<p>&#8211; Raycasting<\/p>\n<p>&#8211; SDK<\/p>\n<p>&#8211; Shader<\/p>\n<p>&#8211; SVN<\/p>\n<p>&#8211; B-spline<\/p>\n<p>&#8211; Shadow volume<\/p>\n<p>&#8211; Shadow mapping<\/p>\n<p>&#8211; Shared Geometry<\/p>\n<p>&#8211; Skybox, Skydome, Skyplane<\/p>\n<p>&#8211; Specular (light)<\/p>\n<p>&#8211; Stencil Buffer<\/p>\n<p>&#8211; Stencil shadows<\/p>\n<p>&#8211; Skinning<\/p>\n<p>&#8211; Terrain Splatting<\/p>\n<p>&#8211; Tesselation : Tessellation shaders provide the functionality to progressively<br \/>\nrefine the detail of a mesh at run-time<\/p>\n<p>&#8211; Texel<\/p>\n<p>&#8211; Shader varying input<\/p>\n<p>&#8211; Vertex<\/p>\n<p>&#8211; Vertex Shader<\/p>\n<p>&#8211; View space<\/p>\n<p>&#8211; Viewport<\/p>\n<p>&#8211; Z-buffer<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Avant toute lecture de texte il faut comprendre les mots et les concepts utilis\u00e9s. Voici un lexique qui vous permettra de mieux comprendre ce que vous lisez : &#8211; A* &#8211; AABB &#8211; PCI Express &#8211; Alpha compositing &#8211; Alpha splatting &#8211; Anti-aliasing &#8211; API &#8211; ASM : Assembly language &#8211; Billboard &#8211; BSP &#8211; [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":2,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/www.la-porte-des-nebuleuses.net\/blog-informatique\/index.php?rest_route=\/wp\/v2\/pages\/36"}],"collection":[{"href":"https:\/\/www.la-porte-des-nebuleuses.net\/blog-informatique\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.la-porte-des-nebuleuses.net\/blog-informatique\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.la-porte-des-nebuleuses.net\/blog-informatique\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.la-porte-des-nebuleuses.net\/blog-informatique\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=36"}],"version-history":[{"count":13,"href":"https:\/\/www.la-porte-des-nebuleuses.net\/blog-informatique\/index.php?rest_route=\/wp\/v2\/pages\/36\/revisions"}],"predecessor-version":[{"id":1762,"href":"https:\/\/www.la-porte-des-nebuleuses.net\/blog-informatique\/index.php?rest_route=\/wp\/v2\/pages\/36\/revisions\/1762"}],"wp:attachment":[{"href":"https:\/\/www.la-porte-des-nebuleuses.net\/blog-informatique\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=36"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}